Attacking
Jump to navigation
Jump to search
The central part of the game is attacking the opposing team’s forces to help your team win. You, as a soldier, are given the freedom to create whatever force you wish with the units available to you.
As you rank up, you will be able to use vehicles, aircraft and even naval units. You can launch an attack against an enemy force in your country from the command page. From there, you can select what kind of attack you wish to start. Each attack increases your war timer, which means you’ll not be able to travel or attack again for a specified amount of time.
- Swift attacks are quick-strike attacks where your force moves in and engages the enemy as quickly as possible. As a result, you will do less damage and take more significant losses but be able to launch another attack soon—swift attacks on average increase your war timer by 30 minutes.
- Typical attacks allow your units some time to plan out their attack, putting you and the enemy on an equal footing. On average, this type adds 90 minutes to your war timer.
- Measured attacks are carefully planned assaults on the enemy. Your units will move in carefully, attack enemy forces with precision and move out. These attacks will do more considerable damage, suffer fewer losses but take approximately 150 minutes before you can launch another attack.
You can boost your attacking strength by training the leadership statistic. You can reduce your losses by training the communication statistic.