Ranks: Difference between revisions
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==Ranking Up== | |||
Your rank is one of the most important statistics for your character. It determines what you can do, what units you can buy and how much money you earn per hour. Ranking up requires you to gain experience. As you gain experience, your experience bar will increase; this denotes how close you are to achieving the next rank. Once it becomes full, you will rank up. There are many ways to gain experience: | |||
* Training your stats | |||
* Capturing Countries | |||
* Attacking (but not defending) | |||
* Completing operations | |||
* Receive a presidential promotion | |||
* If you put skill points into your ranking stat, you will reduce the experience required to reach the next rank by 1% for each skill point invested. | |||
==Ranks== | |||
<div style="overflow-x:auto; max-width:100%;"> | |||
{| class="wikitable" style="min-width:400px; max-width:800px; text-align:left; margin-left:0; margin-right:auto;" | |||
! Default Funds | |||
! Rank | |||
! Bonus | |||
|- | |||
| style="background-color:#f9f9f9;" | $1,000,000 || Private || Nothing | |||
|- | |||
| $1,250,000 || Corporal || Able to buy infantry units | |||
|- | |||
| style="background-color:#f9f9f9;" | $1,500,000 || Sergeant || Access to team forums | |||
|- | |||
| $2,000,000 || Lieutenant || Able to set a motto and ability to join formations | |||
|- | |||
| style="background-color:#f9f9f9;" | $3,000,000 || Captain || Able to buy vehicles | |||
|- | |||
| $4,000,000 || Major || Able to buy special ops | |||
|- | |||
| style="background-color:#f9f9f9;" | $5,500,000 || Lieutenant Colonel || Able to build facilities | |||
|- | |||
| $7,500,000 || Colonel || Able to create a formation | |||
|- | |||
| style="background-color:#f9f9f9;" | $8,750,000 || Brigadier || Able to buy aircraft | |||
|- | |||
| $10,000,000 || Major General || Able to deposit funds into the team vault and reimburse | |||
|- | |||
| style="background-color:#f9f9f9;" | $11,000,000 || Lieutenant General || Able to vote for president | |||
|- | |||
| $12,250,000 || General || Nothing at the moment | |||
|- | |||
| style="background-color:#f9f9f9;" | $13,500,000 || Field Marshal || Able to buy naval units | |||
|- | |||
| $15,500,000 || Governor || Formation size expansion | |||
|- | |||
| style="background-color:#f9f9f9;" | $18,000,000 || Ambassador || Able to broadcast in a country | |||
|- | |||
| $20,000,000 || Senator || Able to apply for president | |||
|- | |||
| style="background-color:#f9f9f9;" | $25,000,000 || Vice president || Global research, Manage funds, Promote, Demote | |||
|- | |||
| $30,000,000 || President || Nuclear missile command | |||
|} | |||
</div> | |||
The very highest ranks are President and Vice president. Only one person can be President or Vice president on Axis and Allies. Being one of these ranks gives you a vast amount of control over the whole team. You can change the rate of funds distributed to players under your command. Presidents are elected every week and should be chosen wisely if your team is to succeed. | |||
Only the President and Vice President have access to choosing what to do with these funds; for example, they can build nuclear weapons or initialise Research & Development improving your team as a whole. | |||
Latest revision as of 18:18, 22 July 2025
Ranking Up
Your rank is one of the most important statistics for your character. It determines what you can do, what units you can buy and how much money you earn per hour. Ranking up requires you to gain experience. As you gain experience, your experience bar will increase; this denotes how close you are to achieving the next rank. Once it becomes full, you will rank up. There are many ways to gain experience:
- Training your stats
- Capturing Countries
- Attacking (but not defending)
- Completing operations
- Receive a presidential promotion
- If you put skill points into your ranking stat, you will reduce the experience required to reach the next rank by 1% for each skill point invested.
Ranks
| Default Funds | Rank | Bonus |
|---|---|---|
| $1,000,000 | Private | Nothing |
| $1,250,000 | Corporal | Able to buy infantry units |
| $1,500,000 | Sergeant | Access to team forums |
| $2,000,000 | Lieutenant | Able to set a motto and ability to join formations |
| $3,000,000 | Captain | Able to buy vehicles |
| $4,000,000 | Major | Able to buy special ops |
| $5,500,000 | Lieutenant Colonel | Able to build facilities |
| $7,500,000 | Colonel | Able to create a formation |
| $8,750,000 | Brigadier | Able to buy aircraft |
| $10,000,000 | Major General | Able to deposit funds into the team vault and reimburse |
| $11,000,000 | Lieutenant General | Able to vote for president |
| $12,250,000 | General | Nothing at the moment |
| $13,500,000 | Field Marshal | Able to buy naval units |
| $15,500,000 | Governor | Formation size expansion |
| $18,000,000 | Ambassador | Able to broadcast in a country |
| $20,000,000 | Senator | Able to apply for president |
| $25,000,000 | Vice president | Global research, Manage funds, Promote, Demote |
| $30,000,000 | President | Nuclear missile command |
The very highest ranks are President and Vice president. Only one person can be President or Vice president on Axis and Allies. Being one of these ranks gives you a vast amount of control over the whole team. You can change the rate of funds distributed to players under your command. Presidents are elected every week and should be chosen wisely if your team is to succeed.
Only the President and Vice President have access to choosing what to do with these funds; for example, they can build nuclear weapons or initialise Research & Development improving your team as a whole.